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kabbotta
10-09-2014, 10:33 PM
I'm following the Modern OpenGL wikibooks tutorial and I've run into an issue with an undefined reference. In the init_resources(void) method, I have this code:



GLuint vs, fs;

if ((vs = create_shader("triangle.v.glsl", GL_VERTEX_SHADER)) == 0)
return 0;


The create_shader method is included from a separate "shader_utils.h" file with a corresponding shader_utils.cpp implementation.

shader_utils.h


#ifndef _CREATE_SHADER_H
#define _CREATE_SHADER_H
#include <GL/glew.h>

char* file_read(const char* filename);
void print_log(GLuint object);
GLuint create_shader(const char* filename, GLenum type);

#endif


shader_utils.cpp


#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>

...

GLuint create_shader(const char* filename, GLenum type)
{
...
return res;
}


I'm using CodeBlocks and I know you have to add the project include directory to the search directories for the project. In fact, code completion even suggests the create_shader method and shows the correct parameters. And if I call the method with the wrong parameters, it gives me an error about using the wrong number of parameters. But despite all of that, when I try to build this code it gives me an "undefined reference to 'create_shader' error. Maybe it's just late, but I can't figure out why.

kabbotta
10-09-2014, 10:54 PM
Sorry, I must be tired. I just noticed I had named the shader_utils file as a c++ file instead of c. I can't see how to delete this post, but everything is fine now!