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skul3r
09-16-2014, 11:06 AM
Hi,

I'm trying to code a SSR based on this work: https://www.youtube.com/watch?v=2Tuo76YQZGg. I got almost everything working, however I still have some artifacts agaist rounded surfaces generating fake reflectionz. Here it is my example with the artifact highlighted in red 1438 . I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?

Thanks

skul3r
09-16-2014, 11:36 PM
Hi,

I'm trying to code a SSR based on this work: https://www.youtube.com/watch?v=2Tuo76YQZGg. I got almost everything working, however I still have some artifacts agaist rounded surfaces generating fake reflectionz. Here it is my example with the artifact highlighted in red 1438 . I'm trying to ignore it by using a bias checking the zbuffer diference in each step, however it is still not perfect and it doesnt work for every camera location. Does anyone know how can I fix this and tell which trick should I use!?

Thanks

I got it working when I linearized the depth :)