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View Full Version : Remove spiraling from translate X coordinate?



cryzies
09-06-2014, 04:34 AM
Hello,

Very new to OpenGL. Attempting to move a spinning (Y axis) 3D cube around the window with GlTanslate. However I'm getting a spiral effect due to the spin. Any tips on keeping the spin and translating it without spiral? Does it have to do with orthogonal projection?

Cheers,
Cryzies