PDA

View Full Version : Fixed Pipeline



xerzi
07-24-2014, 04:44 PM
Any API out there that provides some of the same fixed pipeline functionality for opengl 3.3+ ? It was useful for drawing debug information with lines and such. Having a nice API that handles all the shaders and such.

IonutCava
07-25-2014, 07:51 AM
Hi!

Check out Jan's extremely useful GLIM library (search for Immediate Mode for OpenGL 3.0 here on the forum ).

Been using it for over 2 years to render debug primitives. Adapting it for 3.3+ Core profile is pretty straightforward