Problem with animation

Hi everyone, I have a problem with animation. My program drawing spacecraft that contains cylinders (wire and solid from library of glut) and calculating angles of rotation for spacecraft. On the angles rotation I need will draw animation change of spacecraft at space. That I trying insert in my code glutTimerFunc my program just is closed. What is problem ?


        public Form3()
        {
            InitializeComponent();
            AnT1.InitializeContexts();
            Glut.glutTimerFunc(50, Timer, 0);
        }
        void Timer(int value)
        {
            Gl.glRotated(1, 0, 0, 1);
            Draw();
            Glut.glutTimerFunc(50, Timer, 0);
        }
        void Draw()
        {
            Gl.glLoadIdentity();
            Gl.glColor3f(0.502f, 0.502f, 0.502f);

            Gl.glPushMatrix();
            Gl.glTranslated(-1, 0, -6);
            Gl.glRotated(95, 1, 0, 0);
            Glut.glutSolidCylinder(0.7, 2, 60, 60);

            next of similiarly of code
            ...
         } 

Rotation is carried out along three axes that will calculate. Please help. Time has double value.

I do not know why your program closes. But if you rotate in Timer(int) function and then in Draw() function you load matrix’s identity nothing will happen. Try declaring a member variable and add a value to it in Timer(int) function, then rotate in Draw() function.
P.S.: You’re using an old OpenGL version.