View Full Version : Render FBO to window example (post processing)

03-26-2014, 07:58 PM

I am trying to render a Frame buffer object on the whole window.
I have found examples such as this (http://en.wikibooks.org/wiki/OpenGL_Programming/Post-Processing), but it is simply not working (probably due to my limited knowledge of OpenGl). Does anyone have a minimal full example of using FBO for post processing?
Also I am using an high level library that creates the FBO, should this be a problem (Mixing my raw gl code with library gl code)?

I look forward to your reply

Thank you!

03-27-2014, 08:28 AM
You just have to render a quad to screen with your fbo as texture...