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aje1234l
02-28-2014, 02:47 PM
Hello,

I am creating a 3d world using textured quads.But the edges of the texture-quad are jagged(aliased).
How can i make them look smooth ?
I know about antialiasing and others (mipmapping already used) but i dont know how....

I appreciate any help....

tonyo_au
02-28-2014, 06:21 PM
The easy way is to use multi-sampled texture maps (glTexImage2DMultisample)