Does glVertexPointer take the same vertex array as Direct 3d?
For example, in direct 3d, to make a cube, I would use these vertices:
Vertex count: 36
-1.00000000 -1.00000000 -1.00000000
1.00000000 -1.00000000 -1.00000000
1.00000000 -1.00000000 1.00000000
1.00000000 -1.00000000 -1.00000000
1.00000000 -1.00000000 1.00000000
-1.00000000 -1.00000000 1.00000000
-1.00000000 -1.00000000 1.00000000
-1.00000000 1.00000000 1.00000000
-1.00000000 1.00000000 -1.00000000
-1.00000000 1.00000000 1.00000000
-1.00000000 1.00000000 -1.00000000
-1.00000000 -1.00000000 -1.00000000
-1.00000000 -1.00000000 1.00000000
1.00000000 -1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 -1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
-1.00000000 1.00000000 1.00000000
-1.00000000 1.00000000 -1.00000000
1.00000000 1.00000000 -1.00000000
1.00000000 -1.00000000 -1.00000000
1.00000000 1.00000000 -1.00000000
1.00000000 -1.00000000 -1.00000000
-1.00000000 -1.00000000 -1.00000000
-1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 -1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 -1.00000000
-1.00000000 1.00000000 -1.00000000
1.00000000 -1.00000000 -1.00000000
1.00000000 1.00000000 -1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 1.00000000 -1.00000000
1.00000000 1.00000000 1.00000000
1.00000000 -1.00000000 1.00000000
Is that what I would also use for glVertexPointer to make a cube?