Problem: when i run this program, i just got a white window.

HI,
I got a program from <opengl programming guide>, but when i run the program, there is nothing but a white window.
Any of your suggestion will be appreciated.

The codes as follow:

#include <Windows.h>
#include <stdio.h>
#include <GL/glew.h>
#include <gl/glut.h>

#pragma comment(lib, “glew32.lib”)

#define VERTICES 0
#define INDICES 1
#define NUM_BUFFERS 2
#define BUFFER_OFFSET(bytes) ((GLubyte*)NULL+(bytes))

using namespace std;

void init(){

glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);

GLuint buffers[NUM_BUFFERS];

GLfloat vertices[][3] = {
	{-50.0, -50.0, -50.0},
	{50.0, -50.0, -50.0},
	{50.0, 50.0, -50.0},
	{-50.0, 50.0, -50.0},
	{-50.0, -50.0, 50.0},
	{50.0, -50.0, 50.0},
	{50.0, 50.0, 50.0},
	{-50.0, 50.0, 50.0}
};
GLubyte indices[][4] = {
	{0, 1, 2, 3},
	{4, 7, 6, 5},
	{0, 4, 5, 1},
	{3, 2, 6, 7},
	{0, 3, 7, 4},
	{1, 5, 6, 2}
};

glGenBuffers(NUM_BUFFERS, buffers);
glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW );
glVertexPointer(3, GL_FLOAT, 0, BUFFER_OFFSET(0));
glEnableClientState(GL_VERTEX_ARRAY);

glBindBuffer(GL_ARRAY_BUFFER, buffers[INDICES]);
glBufferData(GL_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW );
glEnableClientState(GL_INDEX_ARRAY);

}

void display(){

glClear(GL_COLOR_BUFFER_BIT);//|GL_DEPTH_BUFFER_BIT);
glColor3f(0, 0, 1);
glDrawElements(GL_QUADS, 24, GL_FLOAT, BUFFER_OFFSET(0));

}

void reshape(int w, int h){
glViewport(-100, -100, (GLsizei)w, (GLsizei)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-100, (GLdouble)(w-100), -100, (GLdouble)(h-100));
}

int main(int argc, char ** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(800, 600);
glutInitWindowPosition(100,100);
glutCreateWindow(argv[0]);
glewInit();
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return 0;
}

suddenly, i found that i have used a gluortho2D() to display a 3d mesh…