NPOT texture performance on ES 2.0

What kind of texture performance loss should I expect when using nonpower of two textures on OpenGL ES 2.0? Namely on an iPad 2 and up.

Answered my on question. I wrote a benchmark with a for loop to replicate drawing a textured quad both NPOT and regular 500 times and saw no difference in FPS at all. Seems to be exactly the same performance.