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View Full Version : NPOT texture performance on ES 2.0



mlfarrell
11-23-2013, 04:21 PM
What kind of texture performance loss should I expect when using nonpower of two textures on OpenGL ES 2.0? Namely on an iPad 2 and up.

mlfarrell
11-23-2013, 09:27 PM
Answered my on question. I wrote a benchmark with a for loop to replicate drawing a textured quad both NPOT and regular 500 times and saw no difference in FPS at all. Seems to be exactly the same performance.