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glararan
09-09-2013, 08:52 AM
Hello,

I'm here with problem described in following picture:

Link to picture (http://www.sdilej.eu/pics/f79b9df3ea69b1946796acdcd8610d9f.png)


In some camera angle (shader?) dont render terrain correct and show this fail.

Rendering technique: Tessellation
Using shaders: Vertex, Fragment, Geometry, Tess Control, Tess Eq shader
Camera type: Perspective
Heightmap type: float 32bit data via glTexImage2D and then through uniform to shader

Any idea where I can start to finding problem?

SOLVED: Shader problem with clip space view in frustrum