elidor
06-07-2013, 06:29 PM
Hello, I've been trying to find a way to learn OpenGL but all the sources I have used either use the deprecated OpenGL pipeline or I haven't been able to setup OpenGL with their instructions. Does anyone know of a good source for learning OpenGL including on how to setup OpenGL?
My only experience with a third-party library is SDL which I was able to set up easily with the help of lazyfoo tutorials. It was an easy process download the needed libraries and include the paths for the include file and lib file when compiling, then repeat for any extension libraries. I was able to do this easily with MinGW under windows. Any attempt I have done to try to compile using the same process for OpenGL has led to a inability to find freeglut.lib, glew32.lib, freeglut_static_vs2010.lib, or to undefined functions.
So what resources have you all used to be able to learn OpenGL on windows?
My only experience with a third-party library is SDL which I was able to set up easily with the help of lazyfoo tutorials. It was an easy process download the needed libraries and include the paths for the include file and lib file when compiling, then repeat for any extension libraries. I was able to do this easily with MinGW under windows. Any attempt I have done to try to compile using the same process for OpenGL has led to a inability to find freeglut.lib, glew32.lib, freeglut_static_vs2010.lib, or to undefined functions.
So what resources have you all used to be able to learn OpenGL on windows?