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View Full Version : Wrapping modes for TEXTURE_2D



debonair
05-10-2013, 06:08 AM
I am using texture wrapping modes in my code with tex cords ranging from 0-2. I am getting different output on driver A and B. I am bit confused about which one is correct. I am attaching images in which I have used GL_CLAMP_TO_EDGE. It is brick wall texture.

1021. 1022

Nowhere-01
05-10-2013, 07:19 AM
second one is correct, if clamping is enabled for both S(x) and T(y) axes. first one is correct, if you enabled clamping only for S(x) axis.