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rakeshmalik91
05-08-2013, 08:03 AM
I am trying to map a terrain with 8 512x512 images using texture3D to get blended texture change.
But Opengl forces me to allocate 512x512x512 array instead of 512x512x8
What can be solution

Nowhere-01
05-08-2013, 08:15 AM
could you elaborate on how exactly do you think it forces you to allocate 512x512x512 dimensions? OpenGL doesn't have such limitations

rakeshmalik91
05-08-2013, 09:28 AM
Sorry, i got what i was wrong about