Help with ImageMagick

Im going to use Magick++ to load textures into my application but Magick++.h cant seem to find <Magick++/Include.h>.

Im useing Code::Blocks and im on Ubuntu.

#ifndef TEXTURE_H
#define	TEXTURE_H

#include <string>
#include <GL/glew.h>
#include <ImageMagick/Magick++.h>

class Texture
{
public:
    Texture(GLenum TextureTarget, const std::string& FileName);

    bool Load();

    void Bind(GLenum TextureUnit);

private:
    std::string m_fileName;
    GLenum m_textureTarget;
    GLuint m_textureObj;
    Magick::Image* m_pImage;
    Magick::Blob m_blob;
};


#endif	/* TEXTURE_H */

/usr/include/ImageMagick/Magick++.h|9|fatal error: Magick++/Include.h: No such file or directory|
||=== Build finished: 1 errors, 0 warnings (0 minutes, 0 seconds) ===|

Edit: I installed useing ‘sudo apt-get install libmagick+±dev’ is that the correct way to do it? Ive only been useing linux for a few weeks.

This is not an OpenGL question, you should ask in a general C/C++ programming or CodeBlocks forum (you are more likely to get a useful answer there).

You need to instruct the compiler to look for headers in /usr/include/ImageMagick (you can deduce this by looking carefully what the compiler wants “Magick++/Include.h” so the path leading up to that suffix must be in it’s header search path). I don’t use CodeBlocks, but you should be able to extend the header search path somewhere under project or build options or something along those lines.

[QUOTE=carsten neumann;1249578]This is not an OpenGL question, you should ask in a general C/C++ programming or CodeBlocks forum (you are more likely to get a useful answer there).

You need to instruct the compiler to look for headers in /usr/include/ImageMagick (you can deduce this by looking carefully what the compiler wants “Magick++/Include.h” so the path leading up to that suffix must be in it’s header search path). I don’t use CodeBlocks, but you should be able to extend the header search path somewhere under project or build options or something along those lines.[/QUOTE]

Thank you that solved the problem :slight_smile: