Link Errors Porting to x64 on Visual Studio C++ 2008

I’m not sure if this is an OpenGL forum question, or a Visual Studio question.

I have created an x64 Windows build of a complex Windows Forms Application. I have correctly referenced the 64 bit versions of OpenGL and GLEW libraries, but I get hundred of linking errors. I am able to import all of the files into a new project and compile it, but I can’t get access to the image resources on the forms when they are imported into another project, so I’m not sure the best way to solve this problem. I either need to solve the OpenGL linking problem, or import my images dynamically, which will take days of re-coding.

Has anyone had this OpenGL Link problem when porting over to x64?

I appreciate any guidence.

I solved this problem by dumping all PDB and debug build files, so everything was rebuilt and they run OK.