rendering 3D scenes deroved from imagery

I have a set of 3D points derived from a set of oblique images.
These points define triangular facets of a building complex.
I want to add texture (image projection) to the facets using the image most orthogonal to the facet normal.
Can someone describe the methods within openGL that accomplish this?

maybe there are papers or book chapters that discuss how to do this.
— Jim