Multiple Texture Help

Hi ,
i have problem with Opengl texture, i couldnot understand why it not working

GLuint textid[2];
CBmp *mBmp1,*mBmp2; //CBmp class is loading .bmp file

initGl()
{
… // others initalizing

      glGenTextures(2,textid);
      
    mBmp1 = new CBmp("linux.bmp");
    if(!(mBmp1->init()) ){ std::cout << "failed" ;}

    glBindTexture(GL_TEXTURE_2D, textid[0]);
	
	glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);	

	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mBmp1->getWidth(), mBmp1->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mBmp1->getBuffer(0));
    mBmp1->freeBuffer();

	mBmp2 = new CBmp("Sample.bmp");
	if(!(mBmp2->init()) ){ std::cout << "failed" ;}

	glBindTexture(GL_TEXTURE_2D, textid[1]);
	glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);		
	
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mBmp2->getWidth(), mBmp2->getHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mBmp2->getBuffer(0));
	
	 mBmp2->freeBuffer();

}

DisplayFunc()
{
glBegin(GL_QUADS);

	glBindTexture(GL_TEXTURE_2D,textid[1]); //(1)
	glNormal3f( 0.0f, 0.0f,-1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f(MaxX,MaxY,MinZ);	//F
	glTexCoord2f(1.0f, 1.0f); glVertex3f(MinX,MaxY,MinZ);	//E
	glTexCoord2f(1.0f, 0.0f); glVertex3f(MinX,MinY,MinZ);        //H
	glTexCoord2f(0.0f, 0.0f); glVertex3f(MaxX,MinY,MinZ);	//G
	
	glBindTexture(GL_TEXTURE_2D,textid[0]); //(2)
	glNormal3f( 0.0f, 0.0f, 1.0f);
    	glTexCoord2f(0.0f, 0.0f); glVertex3f(MinX,MinY,MaxZ);
	glTexCoord2f(1.0f, 0.0f); glVertex3f(MaxX,MinY,MaxZ);	
        glTexCoord2f(1.0f, 1.0f); glVertex3f(MaxX,MaxY,MaxZ);
	glTexCoord2f(0.0f, 1.0f); glVertex3f(MinX,MaxY,MaxZ);	  
	glEnd();

	glPopMatrix();

}

(1) and (2) line code is not working. i changed or remove them ,nothing happened ,last .bmp file(“sample.bmp”) is always loading
where am i making mistake?

thanks for now

I don’t believe you can change texture bindings inside a begin/end block.