spoonbadger

12-10-2012, 02:07 PM

Sorry in advance, I'm sure there are many of these (although searching has not helped me so far :/ )

I have a game written, simple 3d asteroids kinda thing, except I can't figure out bullet trajectory.

How do I figure out where to update the position of my bullet to?

I'm looking along the z-axis in the negative direction. My mouse moves the camera angle and updates xrot

and yrot from 0,0 in the center of the screen. How do I convert my xrot/yrot and bullet_speed into a

3D co-ordinate on each update?

Any help would be appreciated, be it code, math or just pointers.

Thank you

Edit:

I've come across "x += cos(direction) * pi/180 * bullet_speed" and it's y equivalent numerous times, but I can't

figure out what direction is. Plugging in xrot/yrot doesn't seem to help, and my high school trigonometry is a little

too dusty to work out where the pi/180 is coming from. I gather this is only useful for 2d stuff though.

I have a game written, simple 3d asteroids kinda thing, except I can't figure out bullet trajectory.

How do I figure out where to update the position of my bullet to?

I'm looking along the z-axis in the negative direction. My mouse moves the camera angle and updates xrot

and yrot from 0,0 in the center of the screen. How do I convert my xrot/yrot and bullet_speed into a

3D co-ordinate on each update?

Any help would be appreciated, be it code, math or just pointers.

Thank you

Edit:

I've come across "x += cos(direction) * pi/180 * bullet_speed" and it's y equivalent numerous times, but I can't

figure out what direction is. Plugging in xrot/yrot doesn't seem to help, and my high school trigonometry is a little

too dusty to work out where the pi/180 is coming from. I gather this is only useful for 2d stuff though.