View Full Version : Alternatives to GLEW / Is GLEW neccessary?

11-28-2012, 10:03 AM

I'm only trying to use GLEW because a lot of tutorial-makers are so fond of it, however since it constantly annoys me with linking-errors whenever I try to compile anything where GLEW is used, no matter what I do to fix it, I'm starting to get a bit sick of it.

Due to that I'm wondering wether GLEW is actually neccessary, or if there's any good alternatives to GLEW?

I wouldn't mind going a bit more low-level if neccessary, as long as I may still be able to achieve most things OpenGL.

Thanks in advance for any useful replies:)

Alfonse Reinheart
11-28-2012, 12:30 PM
We have a whole wiki page of alternatives (http://www.opengl.org/wiki/OpenGL_Loading_Library). I even wrote two of them.

Also, the fact that tutorial-makers are fond of something doesn't mean you should use it. Use what works best for your needs, not what others seem to want to use.

11-28-2012, 05:21 PM
What kind of linking errors are you getting? Also, consider just including glew.c, glew.h and glxew.h into your project. I am doing so, no need to link with glew library.

11-29-2012, 04:46 AM
Thanks for the replies :)
But I actually found that wiki-page sorted it out myself.
Should have remembered to mark it as solved.