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giuseppe500
10-30-2012, 02:49 AM
hello.
Is possible to retrieve the vertexes of the geometry shader or of the vertex shader on the cpu?
For example(but it's only an example for try and understand), if i have a skinned mesh , is possible retrieve a pose of the mesh after the vertex shader transformations?
I read about the "transform feedback".
how it work if is possible? there is a link?

thanks.

tonyo_au
10-30-2012, 04:23 PM
try
http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt
http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt