View Full Version : Threaded optimization
10-16-2012, 04:57 AM
NVIDIA has released R310.14 dirvers for Linux. An interesting feature is a "OpenGL threaded optimizations". __GL_THREADED_OPTIMIZATIONS environment variable controls offloading of the driver's CPU computation to a worker thread. It should boost performance of the computation intensive applications, but decreases performance when using state-reading commands. In any case very interesting new feature.
Is there any similar option on Windows, or is it planned for the foreseeable future?
10-16-2012, 05:49 AM
Pretty sure I've seen folks suggesting this be turned off or toggled when having problems to see if it is the cause on Windows for 5+ years. Might check your NVidia Control Panel Settings. Can help with some use cases and hurt in others.
10-16-2012, 06:22 AM
Thanks for the tip!
Yes, there is a "Threaded optimization". The description in the NV Control Panel is vague, that's why I haven't tried to experiment with that.
Description: Allows application to take advantage of multiple CPUs.
Typical usage scenarios:
* Most newer applications should benefit from the Auto-select or On settings.
* This settings should be turned off for most older applications.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.