I’m using glslDevil with my .exe to debug my GLSL shaders.
The problem is that glslDevil never stops and keeps printing
wglGetExtensionsStringEXT()
There is definitely a draw call executed once per frame
glDrawElements(GL_TRIANGLES, m_numQuadrangles * 6, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0));
The .exe runs and draws fine when executed outside Visual Studio 2010 (from within Windows 7).
Why will it not reach a draw call?