Hi!
Im working with OpenGL ES 1.0 on Android.
I wrote a .OBJ model importer, but it starts to lag with bigger models.
So i tried just to call the gl.glDrawArrays() Method 1000 times in the onDrawFrame().
And it lagged again.
Does the gl.glDrawArrays really need that much performance?
The only opinion i am able to imagine to solve that problem is renderering a whole Mesh in just one glDrawArrays Method, but thats will be much more complicated, so i decided to ask before i edit anything.
Sorry for my bad language, Yerst.