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View Full Version : Pixel format vs multimonitor system



Mr.Madguy
08-18-2012, 05:28 AM
I have a problems with choosing pixel format on multimonitor system. I'll show you an example. Imagine I have two video adapters. First one works in 32bbp 1280x720 mode. Second one - in 16bpp 1024x768. Ok. If I use first on as primary in singe monitor configuration, it returns me the following list of pixel formats:

*****DescribePixelFormat*****
Number of formats: 134
1 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window
2 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window
3 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window
4 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window
5 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window
6 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window
7 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
8 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
9 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
10 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
11 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
12 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
13 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
14 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
15 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
16 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
17 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
18 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
19 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
20 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
21 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
22 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
23 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
24 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
25 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
26 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
27 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
28 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
29 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
30 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
31 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
32 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
33 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
34 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
35 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
36 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
37 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
38 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
39 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
40 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
41 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
42 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
43 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
44 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
45 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
46 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
47 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
48 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
49 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
50 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
51 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
52 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
53 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
54 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
55 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
56 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
57 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
58 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
59 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
60 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
61 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
62 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
63 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
64 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
65 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
66 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
67 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
68 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
69 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
70 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
71 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
72 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
73 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
74 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
75 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
76 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
77 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
78 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
79 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
80 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
81 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
82 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
83 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
84 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
85 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
86 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
87 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
88 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
89 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
90 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
91 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
92 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
93 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
94 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
95 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
96 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
97 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
98 Colors=32 ARGB=8 8 8 8 Shifts=24 16 8 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
99 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
100 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
101 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
102 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
103 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
104 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
105 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
106 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
107 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic ColorIndex
108 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic ColorIndex
109 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer ColorIndex
110 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer ColorIndex
111 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
112 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
113 Colors=24 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
114 Colors=24 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
115 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
116 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
117 Colors=16 ARGB=0 5 5 5 Shifts=0 10 5 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
118 Colors=16 ARGB=0 5 5 5 Shifts=0 10 5 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
119 Colors=16 ARGB=8 5 5 5 Shifts=0 10 5 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
120 Colors=16 ARGB=8 5 5 5 Shifts=0 10 5 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
121 Colors=16 ARGB=0 5 5 5 Shifts=0 10 5 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
122 Colors=16 ARGB=0 5 5 5 Shifts=0 10 5 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
123 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
124 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
125 Colors=8 ARGB=8 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
126 Colors=8 ARGB=8 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
127 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
128 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
129 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
130 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
131 Colors=4 ARGB=8 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
132 Colors=4 ARGB=8 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
133 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
134 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex

As you can see, only 32bpp modes are accelerated. But when I use the second one as primary, it repotrs, that only 16bpp modes are accelerated:


*****DescribePixelFormat*****
Number of formats: 96
1 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=OpenGL Window
2 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window
3 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window
4 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window
5 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
6 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
7 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
8 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
9 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
10 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
11 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=OpenGL Window DoubleBuffer
12 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=OpenGL Window DoubleBuffer
13 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
14 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
15 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
16 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
17 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
18 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
19 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
20 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
21 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
22 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
23 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
24 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
25 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
26 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
27 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
28 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
29 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
30 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
31 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
32 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
33 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
34 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
35 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
36 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
37 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
38 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
39 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
40 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
41 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=16 Stencil=0 Aux=4 Flags=Window DoubleBuffer
42 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
43 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
44 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=0 Stencil=0 Aux=4 Flags=Window DoubleBuffer
45 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
46 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
47 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
48 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
49 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
50 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
51 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
52 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
53 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
54 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
55 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
56 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
57 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
58 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
59 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=0 Aux=4 Flags=Window DoubleBuffer
60 Colors=16 ARGB=0 5 6 5 Shifts=0 11 5 0 Depth=24 Stencil=8 Aux=4 Flags=Window DoubleBuffer
61 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
62 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
63 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
64 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
65 Colors=16 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
66 Colors=16 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic
67 Colors=16 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
68 Colors=16 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer
69 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic ColorIndex
70 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Window Bitmap Generic ColorIndex
71 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer ColorIndex
72 Colors=16 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL Window Generic DoubleBuffer ColorIndex
73 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
74 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
75 Colors=24 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
76 Colors=24 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
77 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
78 Colors=24 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
79 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
80 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
81 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
82 Colors=32 ARGB=8 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
83 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
84 Colors=32 ARGB=0 8 8 8 Shifts=0 16 8 0 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
85 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
86 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
87 Colors=8 ARGB=8 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
88 Colors=8 ARGB=8 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
89 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
90 Colors=8 ARGB=0 3 3 2 Shifts=0 0 3 6 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
91 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
92 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
93 Colors=4 ARGB=8 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
94 Colors=4 ARGB=8 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic
95 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=32 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
96 Colors=4 ARGB=0 1 1 1 Shifts=0 0 1 2 Depth=16 Stencil=8 Aux=0 Flags=OpenGL GDI Bitmap Generic ColorIndex
Seems ok. But on multimonitor system it always returns list of pixel formats only for primary display. I.e. no metter on which one of two monitors my window is placed, DescribePixelFormat always returns information for primary adapter only. I think it may cause the following problem: some format may be accelerated on primary adapter, but not accelerated on secondary. So, if I choose this format manually or via ChosePixelFormat, it will be the wrong choice for secondary adapter. How can I solve this problem? How can I obtain HDC with correct pixel format information for secondary adapter - not for primary? CreateDC, CreateIC and even EnumDisplayMonitors are not working, because this functions return "screen" DCs, where pixel format operations are not supported - not window DCs. And it seems like only placing window on particular monitor is not enough.

Update: It seems like I have to try to temprary make my second adapter primary. But why all this functions implemented so ugly in OpenGL? Creating fake temporal context, temporary switching into desired mode, temporary swapping primary and secondary adapters. What's next? It looks like Microsoft wants to force us to use Direct3D instead of OpenGL.