skybox - glTexParameteri - problem

hello,

atm im at building a skybox with opengl.
My problem is, that i can see the edges in black all the time.

Glext.h is includes.

Please have a short look at my 2 functions, drawscene and the textureloader.
Thanks for your help.

loader:


//... loaded with SOIL

	// Typical Texture Generation Using Data From The Bitmap
	//glBindTexture(GL_TEXTURE_2D, texture[0]);
	//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
	//glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
	glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

//...

drawscene:


	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	// Clear The Screen And The Depth Buffer
	glLoadIdentity();									// Reset The View

	glRotatef(r, 0, 1, 0);

	glDisable(GL_DEPTH_TEST);
	// front
	glBindTexture(GL_TEXTURE_2D, texture[1]);
	glBegin(GL_QUADS);
		glTexCoord2f(0, 0); glVertex3f(  0.5f, -0.5f, -0.5f );
		glTexCoord2f(1, 0); glVertex3f( -0.5f, -0.5f, -0.5f );
		glTexCoord2f(1, 1); glVertex3f( -0.5f,  0.5f, -0.5f );
		glTexCoord2f(0, 1); glVertex3f(  0.5f,  0.5f, -0.5f );
	glEnd();
	// left
	// back
	// right
	glBindTexture(GL_TEXTURE_2D, texture[2]);
    glBegin(GL_QUADS);
        glTexCoord2f(0, 0); glVertex3f( -0.5f, -0.5f, -0.5f );
        glTexCoord2f(1, 0); glVertex3f( -0.5f, -0.5f,  0.5f );
        glTexCoord2f(1, 1); glVertex3f( -0.5f,  0.5f,  0.5f );
        glTexCoord2f(0, 1); glVertex3f( -0.5f,  0.5f, -0.5f );
    glEnd();
	// top
	// bottom
	glEnable(GL_DEPTH_TEST);

	glTranslatef(lr, 0.0f, ou);

//...

Pic: http://s7.directupload.net/file/d/2966/9bjlabd5_jpg.htm

Are you using 2D or cubemap texturing? In any case, GL_CLAMP_TO_EDGE is the solution. If it doesnt work, you have a bug somewhere and test it on another PC.