lib3ds show 3d object with texture

Hello all. How load 3ds file with texture in opengl window.
Object i loaded successfull, but i dont know how load texture.
code model load


void display()
{
        Gl::glEnable(Gl::GL_DEPTH_TEST);
        Gl::glDepthFunc(Gl::GL_LEQUAL);
        Gl::glClear(Gl::GL_COLOR_BUFFER_BIT|Gl::GL_DEPTH_BITS);
Gl::glClearColor(235, 242, 250, 1);
        Gl::glLoadIdentity();
        lightup();
        Gl::glScalef(0.5,0.5,0.5);
        Gl::glTranslatef(0.0,-1200.0,-1500.0);
Gl::glRotatef(280, 1, 0, 0);
Gl::glRotatef(rotat, 0, 0, 1);
Gl::glColor3f(50.0,100.0,0.0);
         long meshcount;
        for(meshcount=0;meshcount<model->meshes->Count;meshcount++)
        {
  for(int fd=0;fd<mesh[meshcount]->faces->Count;fd++)
   face.Add(mesh[meshcount]->faces[fd]);
                for(long i=0;i<mesh[meshcount]->nfaces;i++)
                {
                        Gl::glMaterialfv(Gl::GL_FRONT,Gl::GL_DIFFUSE,material[face[i]->material]->diffuse);
                        Gl::glMaterialfv(Gl::GL_FRONT,Gl::GL_AMBIENT,material[face[i]->material]->ambient);
                        Gl::glMaterialfv(Gl::GL_FRONT,Gl::GL_SPECULAR,material[face[i]->material]->specular);
   // progressBar1->Maximum=mesh[meshcount]->nfaces;
   // progressBar1->Value=i;
                        Gl::glBegin(Gl::GL_TRIANGLES);
   Gl::glColor3f(50.0,100.0,0.0);
                        Gl::glVertex3fv(mesh[meshcount]->vertices[face[i]->index[0]]->ToArray());
                        Gl::glVertex3fv(mesh[meshcount]->vertices[face[i]->index[1]]->ToArray());
                        Gl::glVertex3fv(mesh[meshcount]->vertices[face[i]->index[2]]->ToArray());
                        Gl::glEnd();
   Gl::glFlush();
                }
  face.Clear();
        }
}