myk45

06-20-2012, 06:26 AM

Hello All!

I have a small question regarding the way in which information is sent to the GPU. For eg: I do the following:

a) set MVP matrices, draw an object(i.e send everything to the shader A)

b) Change MVP matrices, draw another object(i.e send everything to the shader B)

.

.

.

Finally, Do a SwapBuffers()

Now, lets say in (a), the object has 10 vertices and in (b) there are 10 vertices. And also, lets say there are 10 vertex processors. How exactly is the decision of sending vertices to different vertex processors taken? What are generally the ideas beind telling a vertex processor to execute a vertex shader?

Can anyone please provide some links as to where i can read more about it?

Thanks!

I have a small question regarding the way in which information is sent to the GPU. For eg: I do the following:

a) set MVP matrices, draw an object(i.e send everything to the shader A)

b) Change MVP matrices, draw another object(i.e send everything to the shader B)

.

.

.

Finally, Do a SwapBuffers()

Now, lets say in (a), the object has 10 vertices and in (b) there are 10 vertices. And also, lets say there are 10 vertex processors. How exactly is the decision of sending vertices to different vertex processors taken? What are generally the ideas beind telling a vertex processor to execute a vertex shader?

Can anyone please provide some links as to where i can read more about it?

Thanks!