outline font not showing up

Hi i’m using outline fonts to display text. i’ve gone over nehe’s tutorial but for some reason it’s not showing up at all.
Here’s my code:



HDC     hDC=NULL;
GLuint  base;   //for storing the font display list
GLfloat rotate;


GLYPHMETRICSFLOAT gmf[256];  //to store information about font

void createFont ()
{
    HFONT font;
    base = glGenLists(256); //generate display list ID for 256 char

    font = CreateFont(-12, //height
                      1, //width
                      0, //escapement angle
                      0, //orientation angle
                      FW_BOLD, //font thickness
                      FALSE, FALSE, FALSE, // italic, underline, strikeout,
                      ANSI_CHARSET, //type of character set eg. CHINESEBIG5_CHARSET, GREEK_CHARSET
                      OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, ANTIALIASED_QUALITY, //precision and quality
                      FF_DONTCARE|DEFAULT_PITCH,
                      "Times New Roman");  //font name

    SelectObject (hDC, font);  //select the font
    wglUseFontOutlines(hDC,
                       0,  //starting character
                       255, //build 256 lists
                       base, //display list ID
                       0.0f, 0.2f, //font thickness
                       WGL_FONT_POLYGONS, //use polygons so that we can add lighting
                       gmf);
}

static void resize(int width, int height)
{
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity() ;
}

void releaseFont ()
{
    glDeleteLists (base, 256);
}


void glPrint(char *text)
{
	glPushAttrib(GL_LIST_BIT);
        glListBase(base);
        glCallLists(strlen(text), GL_UNSIGNED_BYTE, text);
	glPopAttrib();
}

void init ()
{
    glClearColor(0,0,0,1);
    glShadeModel(GL_SMOOTH);
    glEnable(GL_DEPTH_TEST);

    createFont();

}
static void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glTranslatef(0, 0, -10);
    glColor3f(1, 1, 1);

    glPrint("hi");

    glutSwapBuffers();
}

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);
    glutInitWindowSize(640,480);
    glutInitWindowPosition(10,10);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("outline fonts");

    init();
    glutReshapeFunc(resize);
    glutDisplayFunc(display);

    glutMainLoop();

}

Can someone please tell me what i’m doing wrong?