Wired -glEvalMesh2 problem

Hi everyone,

I get stucked with this problem for two days and can someone please tell me the anwser?

Thanks in advance.

I try to generate a curved surface using control points. A curved surface is generated for ctrlPts [9][9] or ctrlPts [17][17], but no surface is generated at all for ctrlPts [32][32]. The ctrlPts is generated randomly. with x ranging from -350 to 350, , y> 0 and z ranging from -350 to 350.

GLint nCtrlPtsR = 33;
GLint nCtrlPtsC = 33;
const GLint nu = 33, nv=33;
GLfloat u1=0.0, u2=1.0, v1=0.0, v2=1.0;
GLfloat ctrlPts [33][33][3];

glPointSize(4);
glMap2f (GL_MAP2_VERTEX_3, 0.0, 1.0, 3, nCtrlPtsR, 0.0, 1.0, nCtrlPtsC*3,nCtrlPtsC, &ctrlPts[0][0][0]);

glEnable (GL_MAP2_VERTEX_3);
glMapGrid2f(nu-1, 0.0,1.0,nv-1, 0.0,1.0);
glEvalMesh2 (GL_FILL, 0,nu-1, 0,nv-1);