View Full Version : how the matrix of glOrtho is derived?
03-12-2012, 12:06 PM
I am new to OpenGL but have 3D geometry background. I check the refernece of OpenGL function glOrtho at http://msdn.microsoft.com/en-us/library/ms537249(v=vs.85).aspx. The corresponding orthographic projection matrix of glOrtho is given. But I cannot figure out how the matrix is derived. Could someone explain this for me please? Thanks.
03-12-2012, 12:34 PM
What do you mean by "how the matrix is derived"?
03-12-2012, 05:04 PM
Hi, I mean in what steps the matrix is obtained.
03-12-2012, 07:18 PM
Here is a reference:
03-12-2012, 10:15 PM
Thanks, that's what I am looking for.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.