View Full Version : openGL 2D maze
02-27-2012, 11:57 AM
Hi, I am trying to create a random maze generator. I have figured out the algorithm and decided to use disjoint set to create the maze. However, I am having hard time figuring out how to actually draw the maze in openGL. I am not really looking for how to draw the whole maze, but rather trying to figure out how to draw it in cells...i.e struct/array. For disjoint sets, I am using arrays to compare the side wall with back wall and see if maze can be dissasembled.
How do you create cells?
02-27-2012, 12:43 PM
What kind of maze? 2D, 3D, something else? Are we talking Pac-Man or Quake? NetHack or Diablo?
You're not giving us much to go on.
02-27-2012, 02:26 PM
Well a 2D maze as said in the title. I basically want to generate a random maze each time a person clicks new and specifies size. I am using disjoint set algorithm to do that, however I am having trouble drawing this.
I want people to be able to printout a maze and then solve it by hand. With one random entrance and 1 random exit. Thanks,
Powered by vBulletin® Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.