Hello,
I am working on a project where I need one 3d object which is inside another 3d object to show through the object that it is contained within.
I thought that if I simply render the internal object after the object it is contained within, that it will effectively ‘show-through’ the other object because it will be rendered last.
I haven’t worked with OpenGL before, and so I wrote this post in the hope that someone has solved a similar problem, and wouldn’t mind sharing their knowledge.