Materials and blending question (blank screen)

Are materials affected differently than colors in blending?

Something simple like this was producing a blank screen:


        //init

	glClearColor(100.0/256, 100.0/256, 100.0/256, 0);
	glClearDepth(1.0f);

	//lighting setup
	glEnable (GL_DEPTH_TEST);
    glEnable (GL_LIGHTING); 
    glEnable (GL_LIGHT0); 
    glShadeModel (GL_SMOOTH); 
 
	glViewport(0, 0, (GLsizei)width, (GLsizei)height);
 

	glMatrixMode(GL_PROJECTION);
	gluPerspective(fovy, (GLfloat)width/(GLfloat)height, 1, 100 );
 
        glMatrixMode(GL_MODELVIEW);
	glEnable(GL_TEXTURE_2D);

	glEnable( GL_BLEND );
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 

        //render

        GLfloat blankMaterial[] = {0.0, 0.0, 0.0};
        GLfloat redDiffuseMaterial[] = {1.0f, 0.0f, 0.0f}; 
        GLfloat mShininess0[] = {0};

        //lighting
	GLfloat DiffuseLight[] = {1.0f, 1.0f, 1.0f};
	GLfloat LightPosition[] = {0.0f, 0.0f, 0.0f, 1.0f};
	GLfloat AmbientLight[] = {0.0f, 0.0f, 0.0f};
	GLfloat whiteSpecularLight[] = {1.0, 1.0, 1.0};

	glLightfv (GL_LIGHT0, GL_AMBIENT, AmbientLight);
	glLightfv(GL_LIGHT0, GL_SPECULAR, whiteSpecularLight);
	glLightfv (GL_LIGHT0, GL_DIFFUSE, DiffuseLight);
	glLightfv (GL_LIGHT0, GL_POSITION, LightPosition);

	//end lighting
	
	GLfloat radius, height;

	glPushMatrix();
	glTranslatef(0.0f, 0.0f, -5.0f);
	glRotatef( 140, 1.0f, 0.0f, 0.0f );

	//Render inner Cylinder
		radius = 1.f;
		height = .2f;
		quadratic=gluNewQuadric();

		glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, redDiffuseMaterial);
		glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, blankMaterial);
		glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mShininess0);
		gluQuadricOrientation(quadratic,GLU_OUTSIDE);

		gluCylinder(quadratic, radius, radius, .2f, 1000, 1);
    
		//cap
		gluQuadricOrientation(quadratic,GLU_INSIDE);
		gluDisk( quadratic, 0.0, radius, 1000, 1);

         glPopMatrix();


	 

but if i take out

glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 

then I can see my objects

I’m trying to place a texture on the top of the cylinder, so I have a transparent png being loaded as a texture. The texture works, but I can’t seem to combine the two.

I’m trying to place a texture on the top of the cylinder, so I have a transparent png being loaded as a texture. The texture works, but I can’t seem to combine the two.

I don’t see any texture binding in your code posted.
We can’t comment on what we can’t see.