Physics Simulation in OpenGL

Hello everyone!

I recently saw a video on YouTube:
<object width=“425” height=“350”> <param name=“movie” value=“Fishnet simulation on OpenGL & C++.wmv - YouTube”></param> <param name=“wmode” value=“transparent”></param> <embed src=“Fishnet simulation on OpenGL & C++.wmv - YouTube” type=“application/x-shockwave-flash” wmode=“transparent” width=“425” height=“350”> </embed></object>

In my opinion this is very interesting. And I really wanted to do something like that.
I can not say that I know C + +. But I have a little experience.

Prompt the direction in which I have to google.
I’ve seen some matts of gravitation in OPENGL, but it’s basically a falling ball.

Hi Crossman,
Physics simulation is a very broad term. The demo video shown here is a simple mass spring system. Apart from the final rendering, the simulation has nothing to do with OpenGL as such (unless you are using some newer OpenGL features for simulation). You can google cloth simulation opengl c++ and I am sure you will get a lot of hits. My own project (OpenCloth: http://code.google.com/p/opencloth/) might be helpful too.