Hi,
Is it possible to clear to 0 a vertex buffer, which is used as a source/target for image load store operations in the shaders?
Thanks
Hi,
Is it possible to clear to 0 a vertex buffer, which is used as a source/target for image load store operations in the shaders?
Thanks
You could use transform feedback to set the value.
Or the old fashed way of uploading data to the buffer object.