View Full Version : openGL/Facial Expression Recognition
10-21-2011, 01:35 PM
Can openGL be used to create a template of the human face? If so, how? Thanks
10-21-2011, 03:04 PM
You say template but do you mean a model or a mesh?
You need to use a modelling tool for this such as Blender, Maya or 3D studio Max, etc.
Open GL can the be used to render the model's vertices.
10-23-2011, 09:31 AM
By "template" she means a meta-model, to which you would assign some parameter values and voila a new face would jump from the meta-model.
Anette, this is a research-topic and AFAIK, yes, such meta-models exist. Google around a bit.
It is not easy to implement a meta-model like this though. You can see simple examples of such meta-models in 3D games and tools.
But to create a meta-model like this in OpenGL? No, you need to create such a meta-model in your head, using old-fashioned thinking and imagination or copy/improve an existing one. You can implement the meta-model with the help of OpenGL though.
10-25-2011, 06:28 AM
Thanks ugluk and BionicBytes. I'll check out the links. I have a starting point now. Thanks again.
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.