Hi everyone
I want create a camera class but I don’t know what use to see the porjection and rendering,and manipulate in my application. I seen that some tutorials, using, glFrustum() others use gluLookAt(), and the glViewport(), and others use the gluProject()
what i need is view and navigate in the scene but also want that looks real for textures and alpha blends
that works right for the camera
i hope that can explain for what is each one
thanks in advance