I’m working on a project in 3.3 and have used GL_LINE_LOOP to outline a complex shape that I’ve built. I can get the image to show up but so far I’ve been at a loss as to how to fill in the area between the vertex’s between the line loops area.
Is there a way through the vertex/fragment shaders to fill in all of the area between the GL_LINE_LOOP or do I have to use something along the lines of GL_TRIANGLE* to get this accomplished?
Maybe gluBeginPolygon, gluNextContour, gluTessVertex, gluEndPolygon?
Never tried them, but according to the Blue Book, they should do what you’re asking.