Glut Problem: "Color Index Mode not supported"

I’m a beginner at using OpenGL even though I’ve had some experience in C++.

I’m trying to draw shapes and manipulating them, and the code I was working with was running fine yesterday. However, today I boot up VS and every time I try to run my code the command prompt window says:

“Color Index Mode not supported
Press any key to continue…”

And the window just closes. I have absolutely no idea why this started happening, because I didn’t change a single line of code. I’m not sure what the problem is either. Is it something that I have set up wrong? Because code that I know for a fact was working yesterday has this problem today. Google searches don’t turn up anything, as if nobody else has had this problem and I have no idea what to do. Can anyone help, and possibly explain why this error is coming up?

Thanks in advance!

EDIT: Please let me know if I’m posting in the wrong location, and I apologize if I’m not in the right place.

#include <stdlib.h>
#include "glut.h"
#include <math.h>


const double TWO_PI = 6.2831853;

GLsizei winWidth = 500, winHeight = 500; // Initial display window size
GLuint regHex;
static GLfloat rotTheta = 0.0;

// stores a location
class scrPt {
public:
	GLint x, y;
};

static void init (void)
{
	scrPt hexVertex;
	GLdouble hexTheta;
	GLint k;

	glClearColor (1.0, 1.0, 1.0, 0.0);

	/* Set up a display list for a red regular hexagon
	 * Vertices for the hexagon are six equally spaced 
	 * points around the circumference of a circle.
	 */
	
	regHex = glGenLists(1);
	glNewList(regHex, GL_COMPILE);
		glColor3f(1.0,0.0,0.0);
		glBegin(GL_POLYGON);
			for(k = 0; k < 6; k++){
				hexTheta = TWO_PI * k / 6;
				hexVertex.x = 150 + 100 * cos (hexTheta);
				hexVertex.y = 150 + 100 * sin (hexTheta);
				glVertex2i (hexVertex.x, hexVertex.y);
			}
		glEnd();
	glEndList();
}

void displayHex (void)
{
	glClear (GL_COLOR_BUFFER_BIT);

	glPushMatrix();
	glRotatef(rotTheta, 0.0, 0.0, 1.0);
	glCallList(regHex);
	glPopMatrix();

	glutSwapBuffers();

	glFlush();
}

void rotateHex (void)
{
	rotTheta += 3.0;
	if( rotTheta > 360.0)
		rotTheta -= 360.0;

	glutPostRedisplay();
}

void winReshapeFcn (GLint newWidth, GLint newHeight)
{
	glViewport (0,0, (GLsizei) newWidth, (GLsizei) newHeight);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluOrtho2D(-320.0, 320.0, -320.0, 320.0);

	glMatrixMode (GL_MODELVIEW);
	glLoadIdentity();

	glClear (GL_COLOR_BUFFER_BIT);
}

void mouseFcn(GLint button, GLint action, GLint x, GLint y)
{
	switch(button){
	case GLUT_MIDDLE_BUTTON:	// start the rotation
		if(action == GLUT_DOWN)
			glutIdleFunc(rotateHex);
		break;
	case GLUT_RIGHT_BUTTON:		// stop the rotation
		if(action == GLUT_DOWN)
				glutIdleFunc(NULL);
		break;
	default:
		break;
	}
}

void main (int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutInitWindowPosition(150,150);
	glutInitWindowSize(winWidth, winHeight);
	glutCreateWindow ("Animation Example");

	init();
	glutDisplayFunc (displayHex);
	glutReshapeFunc (winReshapeFcn);
	glutMouseFunc (mouseFcn);

	glutMainLoop();

}

what does glGetIntegerv() with GL_RED_BITS, GL_GREEN_BITS, GL_BLUE_BITS, GL_ALPHA_BITS, and GL_INDEX_BITS return?

Your glutInitDisplayMode does not include GLUT_INDEX
…so if no code was changed how did it ever wotk in the first place :wink:

My advise to you is to start including some logging to report back opengl state rather than assuming your context is exactly that which you asked for.