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View Full Version : Multitexturing a gluNURBS object



thethirdavengingangel
08-03-2011, 11:01 AM
Can't find this online anywhere. I'm rendering a NURBS object with gluNurbsSurface(). Pretty much by the book. Textures fine if texture unit 0 is active, but the usual means available for telling OpenGL to render primitives with multiple textures don't seem to apply to glu NURBS. Am I missing something or do glu NURBS only use texture unit zero period? Thanx