View Full Version : Making a 3D custom shape
08-02-2011, 09:42 PM
How can we make more complicated custom shapes using openGL (ie. mountains, face, etc) without having to specify the vertices of each polygon by hand?
08-03-2011, 01:01 AM
Define "by hand?" Those vertices are going to have to be specified by somebody. This is true whether you're doing it in C/C++ code as static data, or loading it from some form of model file, or generating it with an algorithm.
The general practice for models of significant size is to use a modeling application to create a model, export it to some format, and then load that format in your actual application. Some developers may pre-process the exported data to optimize it and/or translate it to formats that their tools can use.
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