I already discover the first problem…
I dont put in the linker the parameter -lglu32…nice
But my second doubt continues…how do i load images to use as textures?? I tried 2 codes but my compiler get erros on them… There is a simple way to load images?? The rest i know how to do it, to make the image a texture to use… My problem is how to load the images and transform in a file that the open gl accepts…