New NV 280.18 (beta) drivers come with some new extensions. Can anyone give us a clue what the following extensions might do:
- GL_EXT_import_sync_object,
- WGL_EXT_swap_control_tear?
Something can be concluded from their names, but any further information would be welcome.
Other questions have nothing in common with the previous, but i don’t want to start a new thread just for that.
- How can we induce a graphics reset in a controllable manner?
- What type of error (if any) debug output retrieves if a graphics reset occurs?
- GetGraphicsResetStatusARB() (as a part of GL_ARB_robustness extension) retrieves the current status of the graphics reset state, but where I should call it to ensure that the context states are valid?