I’ve been working on this for around a week and cannot seem to find a GLSL example of doing motion blur. I’ve searched for hours on the internet and the forums (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=dosearch&topic=0&Searchpage=5) and am surprised by how little information I can find.
I can do a motion blur with accumulation buffer but on my ATI card it runs pretty slow and I would rather go the shader method, however finding a good GLSL example is difficult.
I can find some examples in CG or HLSL but they are difficult for me to try and convert. For example a million posts link to this article (http://origin-developer.nvidia.com/docs/…haderTricks.pdf), but I haven’t been able to make use of it. It doesn’t explain what variables I need to provide from C to the shader, and it’s also not writting in GLSL so it’s very difficult for me to understand. It does seem to be a pure shader solution, so it proves what I want is possible, I just have been unable to convert it to GLSL with any success.
Any more experienced users out there know of an article that explains a shader only GLSL solution that also says what to do on the C code side? Or a conversion of the popular non-GLSL shader link above would be great!
Thanks for any help!