I can’t get text to render correctly with this code. What displays are dots and dashes in streeks.
System.Drawing.Bitmap mTextBitmap = new Bitmap(TextWidth, TextHeight);
using (Graphics g = Graphics.FromImage(mTextBitmap))
{
g.Clear(Transparency);
SolidBrush TextClr = new SolidBrush(TextColor);
SizeF extent = new SizeF(0, 0);
mTextBitmap.MakeTransparent(Transparency);
Font aFont = AppropriateFont(g, 0.0f, 50.0f, mTextBitmap.Size, Text, new Font(FontName, 50.0f), out extent);
g.DrawString(Text, aFont, TextClr, new PointF(0.0f, 0.0f));
}
[b]byte[] parts = convertBitmapToBytes(mTextBitmap);[/b]
gr.glMatrixMode(GR.GL_PROJECTION); gr.glPushMatrix(); gr.glLoadIdentity(); gr.glOrtho ( (double)0, clientWidth - 1.0, (double)0, clientHeight - 1, -1.0, 1.0 );
gr.glMatrixMode(GR.GL_MODELVIEW); gr.glLoadIdentity();
gr.glRasterPos2d(location[0], location[1]);//glWindowPos2dv(location); gr.glPixelStorei(GR.GL_UNPACK_ALIGNMENT, 1); gr.glPushAttrib(GR.GL_LIST_BIT); [b]gr.glBitmap(mTextBitmap.Width, mTextBitmap.Height, 0, 0, Convert.ToSingle(mTextBitmap.Width), 0, parts);[/b] gr.glPopAttrib(); gr.glPopMatrix(); gr.glMatrixMode(GR.GL_PROJECTION); gr.glPopMatrix();