weird ...

Im doing some tests with opengl and everything is going well, until this happened:
(These are several meshes with the same position, but you can see what its reaaly wrong and different from the 2 pictures)

Other example:

Most of the times this doesnt happen, everything shows like is supposed, but I don’t have a clue why sometimes the geometry looks like this.
thanks in advance :wink:

I bet my right hand that this is a bad memory access in your vertex buffers. Check them again: size, number of vertices, number of vertex components, types…

Will do. Hope your hand will be safe :stuck_out_tongue:
Btw, if it is memory problem, shouldn’t this happen every time?

Thanks