Mctittles
06-25-2011, 11:23 AM
Hello. I'm using a texture as a fullscreen background in my program so I assumed GL_DECAL would make the most sense for something not blended with anything else.
However when I set GL_DECAL mode the texture has a tiny white border around it. With GL_MODULATE there is no such border.
Any idea why?
However when I set GL_DECAL mode the texture has a tiny white border around it. With GL_MODULATE there is no such border.
Any idea why?