OpenGL ES texture mapping and handling...

I’ve developed an application that present 3d objects. And would like to add the ability to display the texture on these objects.
The base file that is being loaded in 3ds,. As far as I could gather there is the mapping coords to the image file which function as a texture to each face…

Yet, I do not know the basic opengl es code to use with these 3d objects texture mapping.

Could somebody address me to pages that explain that and give example, or post a message here so I could see what are the basic functions that I should use in opengl es with the textures?